MAY YOUR SOUL BURN BRIGHTER:
The Inferno's Call
In the small town of Cinturia, the construct known as The Crucible lies dormant deep below, waiting to be awakened so that it may rain down destruction across the world. A terrorist group only known as The Inferno Trio have been searching for years and have only recently pinpointed its location. Soon after secretly assimilating into Cinturia, seven unlikely heroes cross paths at the town's only tavern and would go on to not only uncover the identities of the trio but slay them and stop the threat of a global apocalypse. With a combination of over two years time, two different iterations of this campaign were run with two different groups of people. Both versions were set in the same world with the same main NPCs, but were catered towards the interests and backstories of both the player characters as well as the players themselves. This was my first written and most refined campaign, and thus I claim it to be my magnum opus. All characters, plot beats, items, world lore, documentation, battle maps, monster stat blocks, and so much more were all made by me.

Battle Maps
All carefully hand-crafted in Dungeondraft with heavy attention to detail as to best convey environmental storytelling. Players are able to move around custom tokens of their characters on the map to better visualize not only the area around them, but aid in combat as well. Certain maps contain dynamic lighting where the visuals change depending on where the players move their tokens around to support immersion.










Players and NPCs
Every NPC on the left has custom backstories that integrate seamlessly with the world I made as well as their own personalities, motives, relationships, and everything else that makes them feel real. Certain characters I had drawn for me to better align with the vision I had for them while others I found from other online artists. Every player character on the right was drawn by one of the party members and contains descriptions for who they are and how I fit them into the story. When my players first came to me with their character backstories, or lack thereof, I did my best to incorporate the existing world lore to make them feel well integrated, and also added many elements to better make the story revolve around them.














Stat Blocks
Every creature my players fight has a stat block associated with them that displays their health, core stats, and abilities. All of them were made on Tetra-Cube and my main goal when constructing them is for someone to be able to visualize them solely based on text that describes how they fight. I very rarely use existing monster stat blocks as I not only believe that the way I run combat benefits from modifying monsters or making new creatures entirely, but also because I find a lot of fun out of constructing these stat blocks from the ground up as it better helps me understand how a fight might go.
Documents
Coming soon, you'll be able to access all the resources I've used to document the entireity of the campaign!









